Showcase · strategy
Frosthold
Hold the last ember against a lethal whiteout. Scavenge coal and food, rescue 18 frozen survivors, assign jobs, expand the settlement, and build a beacon before the cold claims everyone.
Controls: Controls are shown inside the game. Click the game screen once to give it keyboard focus.
The Frosthold prompt
This is the exact prompt from the game’s package, word for word. Copy it, paste it into Manus and change any line to make the game your own.
Make a Frosthold game: Hold a single living ember through a lethal whiteout as a desperate settlement fights to survive long enough to light a beacon and call for hope. - **Core survival loop:** Begin with a tiny, fragile camp around the last ember. Scavenge coal to keep the central furnace alive and food to feed the settlement, balancing warmth, hunger, exhaustion, and dwindling daylight. Every blizzard should force urgent choices: heat the shelter, send a risky expedition, rescue someone, or save fuel for the night. - **Rescue and settlement:** Place 18 frozen survivors across a dangerous snowbound map, each with a distinct name, portrait, personality, needs, and useful skill. Find, thaw, and bring them home; assign rescued people to jobs such as coal mining, hunting, cooking, building, scouting, medicine, or furnace tending. Expand from a shelter into a readable, functional settlement with cabins, stockpiles, workshops, a kitchen, infirmary, watchtower, and final beacon. - **Content and structure:** Deliver a compact campaign arc with escalating whiteouts, resource shortages, rescue decisions, and milestone objectives. Use clear day/night phases, weather forecasts, expedition routes, construction requirements, survivor status panels, and an endgame push to gather the parts and power needed to build and activate the beacon before everyone freezes. Include meaningful setbacks without making failure feel arbitrary. - **Controls and feedback:** Support keyboard/mouse, gamepad, and landscape phone play with responsive selection, camera pan/zoom, building placement, job assignment, pause, speed controls, and an easy-to-read radial or touch-friendly command layout. Give it a proper indie-game feel with a consistent original art style suited to a stark, hand-crafted arctic survival story: expressive characters, layered snow, warm emberlight against blue-white storms, readable silhouettes, and atmospheric UI. Add purposeful animation, blowing-snow particles, furnace glow, weather transitions, screen shake for avalanches and emergencies, and an original soundscape with wind, crackling fire, footsteps, alerts, and music. Include game-like title, pause, settings, tutorial, objectives, survivor-management, and results UI; provide a short first-play controls tutorial. Use English UI and text, support desktop keyboard/mouse/gamepad and landscape phone play, and make every character, piece of art, sound, music cue, and line of text entirely original. Self-playtest the complete experience, fix broken flows, soft-locks, unclear feedback, balance problems, and input issues, then provide a playable preview.
Make your own version
- Play it. Try Frosthold right here in the window. No downloads, no account.
- Copy the prompt. One click copies the whole prompt, with nothing cut off.
- Build it with Manus. Paste it into Manus, change what you like and build your version.
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