Card Battler cover art

Starter kit · strategy starter

Card Battler

Create a strategic card battler built around deck building, unit deployment, and spell combinations. Design cards and abilities around your own theme, giving players room to develop their tactics through clever combinations and well-timed plays.

Controls: Controls are shown inside the game. Click the game screen once to give it keyboard focus.

Play Card Battler

The Card Battler prompt

This is the exact prompt from the game’s package, word for word. Copy it, paste it into Manus and change any line to make the game your own.

Make a strategic card battler game: command a growing roster of extraordinary units through tense turns where clever deck construction, tactical deployment, and explosive spell combinations can turn a losing battlefield into a brilliant comeback.

- **Core gameplay:** Build and refine a deck before each battle, drawing a hand of unit, spell, and support cards. Spend a clear, limited resource each turn to deploy units onto distinct battlefield lanes or positions, attack opposing units and the enemy stronghold, defend vulnerable allies, and sequence spells for meaningful combo effects. Make positioning, timing, target choice, and resource management matter more than random card volume.
- **Cards and strategy:** Create an original theme and a varied card pool with readable costs, stats, keywords, strengths, counters, and upgrade paths. Include front-line units, ranged or support units, removal, protection, buffs, debuffs, area effects, and spells that interact with unit types, status effects, lanes, or previous plays. Offer several viable archetypes so players can pursue aggressive pressure, durable control, tempo, or combo-focused strategies.
- **Content and structure:** Provide a polished first-play tutorial battle, a compact progression path with increasingly challenging encounters, deck-building screens for adding, removing, upgrading, and inspecting cards, and satisfying battle victory, defeat, reward, and replay flows. Include enemy decks and behaviors that teach players to read threats and adapt rather than relying on unfair surprises.
- **Controls and feedback:** Support click-and-drag or click-to-select card play, clear target previews, hover details, undoable targeting before confirmation where appropriate, and keyboard shortcuts for inspecting the board, hand, discard pile, and deck. Make every cost, legal target, attack range, status, and trigger immediately understandable.

Give it a proper indie-game feel with a consistent original art style appropriate to the chosen theme, expressive animation, impactful particles, restrained screen shake, and satisfying original sound effects and music. Include game-like title, pause, settings, deck, battle, rewards, and results UI; teach the controls in a short first-play tutorial; use English UI and text; support keyboard, mouse, and gamepad on desktop plus landscape phone play. Create entirely original characters, art, music, and text with no licensed IP. Self-playtest the full loop, fix progression, balance, usability, and input issues, and only then provide a playable preview.

Make your own version

  1. Play it. Try Card Battler right here in the window. No downloads, no account.
  2. Copy the prompt. One click copies the whole prompt, with nothing cut off.
  3. Build it with Manus. Paste it into Manus, change what you like and build your version.

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