Showcase · cozy · 3D
Faraway
A peaceful 3D exploration game above the clouds. Wander a windswept, flower-covered hill, meet a silent robot guardian with a flowing red ribbon, and search for 10 hidden stars. Play online and meet other players on the same hill.
Controls: Controls are shown inside the game. Click the game screen once to give it keyboard focus.
The Faraway prompt
This is the exact prompt from the game’s package, word for word. Copy it, paste it into Manus and change any line to make the game your own.
Make a first-person 3D exploration game: stand on a grassy, flower-covered hill above a sea of clouds, find ten scattered stars, and wake a guardian robot that has slept for a very long time. - Setting: a deep blue sky with the sun behind you to the left, and an endless, rolling sea of cumulus clouds all around. Build the clouds as volumetric clouds, with tops that billow up in cauliflower-like clumps, creamy white where the light hits and sky blue in shadow. It should have the warm, airy feel of a hand-drawn animated film. - Guardian: at the top of the hill sits an ancient guardian robot, abandoned long ago: chubby, grayish white and overgrown with grass and moss. Its big round eyes are half open as if dozing, and its short, stubby hands rest on the grass. A red ribbon is tied in a bow on its head and flutters in the wind like real cloth. - Wind: the whole scene shares one gusting wind. Grass ripples in waves with each gust, every blade on its own rhythm, and grass you walk through gets flattened and springs back a moment later. Add circling seagulls, white butterflies, leaves and petals drifting on the wind, and procedurally generated wind sounds. - Stars: little secrets are scattered across the hill; press E to interact, and each one you find gives you a star, ten in all: a biplane nose-down in the grass (the player is its pilot), a hat-shaped stone that is really "a boa constrictor digesting an elephant", a baobab sprout to pull up, a fox that takes three visits to tame, a rose under a glass dome, a little sheep, an empty box with air holes, a Malayan tapir that "eats dreams", a shoebill that has been thinking about something for three days, and touching the guardian's hand for the first time. Once all ten stars are lit, touch its hand again and its eyes light up. - Dialogue: ask for the player's name at the start and use it in every line of dialogue after that; keep the tone gentle, restrained and a little philosophical, like a fairy tale. - Controls: WASD to walk, mouse to look, Shift to run, Space to jump, E to interact, Esc to pause; gamepad and touch support, plus graphics quality presets. It should feel like a proper indie game: a consistent visual style with care for lighting, particles and sound; a title screen, pause and settings, with a short controls tutorial on first play; English UI and text; fully playable with keyboard, mouse or gamepad on desktop, and playable in landscape on phones. All art, music and text must be original. Play it through yourself, fix any feel or UI issues, then give me a playable preview.
Make your own version
- Play it. Try Faraway right here in the window. No downloads, no account.
- Copy the prompt. One click copies the whole prompt, with nothing cut off.
- Build it with Manus. Paste it into Manus, change what you like and build your version.
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