Sands cover art

Showcase · cozy · 3D

Sands

Shape a tranquil desert settlement, stack sun-baked architecture, channel water into gardens, and discover postcard-perfect moments across a living oasis.

Controls: Controls are shown inside the game. Click the game screen once to give it keyboard focus.

Play Sands

The Sands prompt

This is the exact prompt from the game’s package, word for word. Copy it, paste it into Manus and change any line to make the game your own.

Make a tranquil desert settlement-building game: sculpt golden dunes into a living oasis where every sun-baked courtyard, palm-lined canal, and water-fed garden can compose a postcard-perfect moment.

- **Core gameplay:** Shape terrain with intuitive raise, lower, smooth, and carve tools; place adobe homes, wind towers, shaded courtyards, markets, bathhouses, bridges, palms, crops, and ornamental details. Channel a limited but renewable water supply from wells and aqueducts into gardens and neighborhoods, balancing beauty, access, shade, and growth without combat or harsh failure states.
- **Settlement flow:** Begin with a small spring and expand outward through layered districts. Unlock architectural variations, garden species, ceramics, textiles, lanterns, and water features by completing gentle creative goals such as connecting homes, restoring dry plots, creating shaded public spaces, and framing scenic vistas. Let residents follow daily routines that make the oasis feel inhabited.
- **Discovery and structure:** Scatter hidden scenic overlooks, old ruins, rare desert blooms, migrating birds, and collectible postcard compositions across the map. Include a compact campaign of handcrafted oasis chapters plus a free-build sandbox with adjustable time of day, weather, water abundance, and settlement boundaries. Reward experimentation with a photo mode and a gallery of discovered moments.
- **Controls:** Support click-drag terrain sculpting, grid-snapped or freeform placement, rotate/duplicate/delete shortcuts, an accessible undo/redo history, zoom and pan, and optional controller mappings for every essential action.
- **Polish:** Use a calm day-to-night cycle, animated cloth awnings, rippling water, drifting sand, swaying palms, fireflies, dust motes, and subtle camera transitions. Make water visibly travel through channels and gardens visibly change as they thrive.

Give it a proper indie-game feel with a consistent original art style—warm, tactile, hand-painted desert architecture and luminous oasis color—appropriate to the game, plus expressive animation, particles, screen shake used sparingly for satisfying placement or discovery moments, and an evocative original soundscape with water, wind, footsteps, market ambience, and music. Include game-like title, pause, settings, accessibility, save/load, photo mode, gallery, and results UI; provide a short first-play controls tutorial; use English UI and text; support keyboard, mouse, and gamepad on desktop plus landscape phone play; create entirely original characters, art, music, and text with no licensed IP; and self-playtest and fix progression, controls, layout, and usability issues before providing a playable preview.

Make your own version

  1. Play it. Try Sands right here in the window. No downloads, no account.
  2. Copy the prompt. One click copies the whole prompt, with nothing cut off.
  3. Build it with Manus. Paste it into Manus, change what you like and build your version.

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