Lantern Wayfarer cover art

Showcase · platformer

Lantern Wayfarer

Carry the last flame through the swallowing murk. Run, wall-jump and dash through a fog-drowned forest where hidden platforms only appear in your lantern's light.

Controls: Controls are shown inside the game. Click the game screen once to give it keyboard focus.

Play Lantern Wayfarer

The Lantern Wayfarer prompt

This is the exact prompt from the game’s package, word for word. Copy it, paste it into Manus and change any line to make the game your own.

Make a 2D platform action game: a little traveler carrying a lantern crosses a forest swallowed by black fog, lighting the beacons along the way.

- Gameplay: run, jump, wall jump and dash with precise controls (coyote time, jump buffering, variable jump height). The lantern lights up the area around you, and platforms in the dark only appear when lit. Stomp enemies or drive them off with light.
- Levels: 3 levels (forest, cave, clock tower) plus 1 boss fight. Each level hides 3 collectibles, and the results screen shows time and collection rate.
- Polish: smooth character animation and feel, the mood from the light mask, and checkpoints with quick restarts after failing.

It should feel like a proper indie game: a consistent, original and distinctive art style (pixel art or hand-drawn, pick one and stick with it), with care for animation, particles, screen shake and sound so hits and controls feel right, and a game-like UI; a title screen, pause, settings, results and a local best score, with a short controls tutorial on first play; English UI and text; fully playable with keyboard, mouse or gamepad on desktop, and playable in landscape on phones. All characters, art, music and text must be original. Play it all the way through yourself, fix any feel, difficulty or UI issues, then give me a playable preview.

Make your own version

  1. Play it. Try Lantern Wayfarer right here in the window. No downloads, no account.
  2. Copy the prompt. One click copies the whole prompt, with nothing cut off.
  3. Build it with Manus. Paste it into Manus, change what you like and build your version.

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