Platformer cover art

Starter kit · platformer starter

Platformer

Bring running, jumping, and collecting into your own world with a lively platforming adventure. Build obstacles and goals around your characters and environments, giving players the satisfaction of exploring new areas and overcoming each challenge.

Controls: Controls are shown inside the game. Click the game screen once to give it keyboard focus.

Play Platformer

The Platformer prompt

This is the exact prompt from the game’s package, word for word. Copy it, paste it into Manus and change any line to make the game your own.

Make a platformer game: Sprint across a vibrant, hand-crafted world where every leap, hidden route, and hard-won collectible turns a dangerous journey into a joyful adventure.

- **Core gameplay:** Build responsive side-scrolling movement around running, jumping, landing, and collecting. Give the player precise acceleration, jump timing, and air control, with forgiving coyote time and jump buffering so challenging sequences feel fair. Scatter coins, gems, and themed collectibles through safe routes, risky shortcuts, and secret rooms; reward exploration with satisfying effects and meaningful completion goals.
- **Content and structure:** Create a compact campaign of increasingly demanding stages connected by a clear world progression. Each area should introduce a memorable environment, distinct obstacle language, and a new platforming idea—moving platforms, collapsing floors, bounce surfaces, wall interactions, hazards, switches, and timed gates—then combine them in readable challenge sequences. Include checkpoints, lives or a gentle retry system, an end-of-level goal, collectible totals, and optional secrets.
- **Characters and challenge:** Center the adventure on an original, expressive playable character with a simple readable silhouette and a motivating destination. Use environmental storytelling, friendly signs, and short moments of discovery rather than long dialogue. Keep hazards visually legible, vary pacing between precision jumps and relaxed exploration, and tune difficulty so each stage teaches before it tests.
- **Controls and feel:** Support keyboard, mouse where useful for menus or abilities, and gamepad on desktop, with remapping and adjustable volume. Provide smooth camera follow, edge-aware framing, reliable respawns, and instant restarts; support landscape phone play with clear touch controls and safe UI margins.

Give it a proper indie-game feel with a consistent original art style appropriate to a lively platforming adventure, plus expressive animation, collectible sparkle, impact particles, landing dust, camera motion and screen shake used with restraint, and a cohesive original soundscape and music. Include game-like title, pause, settings, level-select or progression, and results UI; teach movement and collecting in a short first-play controls tutorial. Keep all UI and text in English, make every character, art asset, musical cue, sound, and line of text entirely original with no licensed IP, and self-playtest the full experience to fix broken jumps, unreachable collectibles, softlocks, unclear goals, and input issues before providing a polished playable preview.

Make your own version

  1. Play it. Try Platformer right here in the window. No downloads, no account.
  2. Copy the prompt. One click copies the whole prompt, with nothing cut off.
  3. Build it with Manus. Paste it into Manus, change what you like and build your version.

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