Showcase · action · 3D
MRT BREAKDOWN
Stranded beneath Bishan, scavenge fuses, ration every bullet, and keep your torch trained on what follows through the flooded tunnels.
Controls: Controls are shown inside the game. Click the game screen once to give it keyboard focus.
The MRT BREAKDOWN prompt
This is the exact prompt from the game’s package, word for word. Copy it, paste it into Manus and change any line to make the game your own.
Make a survival-horror scavenging game: stranded beneath Bishan after a catastrophic MRT breakdown, descend through flooded maintenance tunnels where every fuse, bullet, and beam of torchlight decides whether you reach the surface. - **Core gameplay:** Build a tense, compact single-player survival loop around exploring partially flooded tunnels, searching abandoned carriages, signal rooms, staff corridors, and maintenance bays for replacement fuses, batteries, ammunition, tools, and route clues. Restore power section by section while managing limited inventory, health, torch charge, and noise. Combat is a last resort: ration scarce bullets, use improvised distractions, and choose when to hide, run, or make a dangerous stand. - **Threat and tension:** Keep the torch trained on the darkness to read movement, reflections, footprints, and hazards in the water, but make light and sound attract what follows. Use stalking encounters, sudden silhouettes, blocked passages, electrical hazards, rising water, and telegraphed pursuit sequences rather than constant fighting. Give the player risk-reward choices between safer long routes and tempting flooded shortcuts. - **Content and structure:** Create a short, replayable escape campaign with interconnected tunnel zones, locked maintenance shortcuts, fuse-routing puzzles, environmental storytelling, and multiple escape outcomes based on power restored, supplies conserved, and key clues found. Include a readable subway map and objective tracker without removing the feeling of getting lost underground. - **Controls and feedback:** Support first-person keyboard/mouse and gamepad play with movement, lean, crouch, sprint, interact, inventory, torch toggle/aim, reload, use-item, and context-sensitive hide or climb actions. Make water depth, torch beam, ammunition count, fuse placement, enemy proximity, and low supplies immediately legible without clutter. The finished game must feel like a proper polished indie game, with a consistent original art style suited to claustrophobic flooded infrastructure, expressive animation, water and electrical particles, restrained screen shake, and an original atmospheric soundscape of dripping concrete, distant rails, radio static, footsteps, and frightening close-range audio. Include game-like title, pause, settings, accessibility, and results UI; provide a short first-play controls tutorial; use English UI and text; support keyboard, mouse, and gamepad on desktop plus landscape phone play; and make every character, creature, environment, art asset, music track, sound, and line of text entirely original. Self-playtest the complete experience, fix progression blockers, unfair deaths, input issues, and softlocks, then provide a playable preview.
Make your own version
- Play it. Try MRT BREAKDOWN right here in the window. No downloads, no account.
- Copy the prompt. One click copies the whole prompt, with nothing cut off.
- Build it with Manus. Paste it into Manus, change what you like and build your version.
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