Nebula Squadron cover art

Showcase · shooter

Nebula Squadron

Pilot a pearl-powered ship through cosmic gardens. Dodge dazzling bullet storms, slow time, unleash wild power-ups, and take on colossal petal-winged guardians.

Controls: Controls are shown inside the game. Click the game screen once to give it keyboard focus.

Play Nebula Squadron

The Nebula Squadron prompt

This is the exact prompt from the game’s package, word for word. Copy it, paste it into Manus and change any line to make the game your own.

Make a cosmic bullet-hell action game: Pilot a pearl-powered starship through luminous nebula gardens, weaving between dazzling projectile storms, bending time at the perfect instant, and confronting colossal guardians with petal-shaped wings.

- **Core gameplay:** Build momentum through tightly choreographed top-down stages while dodging patterned bullet waves, collecting radiant pearls, and managing a limited slow-time meter. Slow time should make dense attacks readable without removing danger; reward precise movement, grazing near bullets, and surviving escalating phases.
- **Power-ups and combat:** Let the ship unleash expressive, high-impact power-ups such as pearl lances, orbiting bloom drones, shield blossoms, and a temporary storm-clearing burst. Each power-up should visibly alter the ship and encourage a different tactical choice. Give every guardian distinct telegraphed patterns, weak points, phase changes, and spectacular petal-winged attack formations.
- **Content and structure:** Create a compact arcade campaign of several cosmic gardens, each with a distinct palette, enemy ecology, hazard language, and end-of-stage guardian. Include a title screen, stage select or progression map, score/combo chase, lives or a readable retry system, and a final results screen that clearly celebrates score, pearls, time, and performance.
- **Controls and readability:** Support keyboard, mouse, and gamepad desktop play with responsive eight-direction movement, focused/slow-time input, primary fire, power-up activation, and pause. Keep hitboxes clear, offer adjustable difficulty or assist options, and provide strong telegraphs, contrast, and accessibility-friendly projectile readability.

The finished game must have a proper indie-game feel, with a consistent original art style suited to a dreamlike cosmic garden, polished animation, layered particles, satisfying screen shake, and original sound effects and music. Include game-like title, pause, settings, and results UI; provide a short first-play controls tutorial; use English UI and text; support keyboard/mouse/gamepad desktop play and landscape phone play; and use entirely original characters, art, music, and text with no licensed IP. Self-playtest the complete experience, fix broken controls, unfair collisions, progression issues, and presentation bugs, then provide a polished playable preview.

Make your own version

  1. Play it. Try Nebula Squadron right here in the window. No downloads, no account.
  2. Copy the prompt. One click copies the whole prompt, with nothing cut off.
  3. Build it with Manus. Paste it into Manus, change what you like and build your version.

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