Showcase · shooter
Starveil Barrage
Thread the nebula, breach the gate, chain every graze. A vertical bullet-hell where near misses charge a screen-clearing burst against a three-phase guardian warship.
Controls: Controls are shown inside the game. Click the game screen once to give it keyboard focus.
The Starveil Barrage prompt
This is the exact prompt from the game’s package, word for word. Copy it, paste it into Manus and change any line to make the game your own.
Make a 2D vertical bullet-hell shooter: fly a small fighter through a nebula to face a mechanical dreadnought guarding a star gate. - Gameplay: move and shoot; hold to slow down for precise movement, which shows your hitbox. Grazing (bullets brushing past you) builds energy, and a full meter unleashes a screen-clearing bomb. Downed enemies drop score items. - Level: 1 complete level with 3 enemy waves, plus a 3-phase boss with a different bullet pattern in each phase. - Polish: beautiful, readable bullet patterns, explosion and hit effects, and the scoring thrill of grazing and combos. It should feel like a proper indie game: a consistent, original and distinctive art style (pixel art or hand-drawn, pick one and stick with it), with care for animation, particles, screen shake and sound so hits and controls feel right, and a game-like UI; a title screen, pause, settings, results and a local best score, with a short controls tutorial on first play; English UI and text; fully playable with keyboard, mouse or gamepad on desktop, and playable in landscape on phones. All characters, art, music and text must be original. Play it all the way through yourself, fix any feel, difficulty or UI issues, then give me a playable preview.
Make your own version
- Play it. Try Starveil Barrage right here in the window. No downloads, no account.
- Copy the prompt. One click copies the whole prompt, with nothing cut off.
- Build it with Manus. Paste it into Manus, change what you like and build your version.
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