Showcase · action
Neon Alley Brawl
One night. One alley. Every Serpent in the way. Chain combos, grab street props as weapons and punch your way to the gang boss in a rain-soaked neon beat-'em-up.
Controls: Controls are shown inside the game. Click the game screen once to give it keyboard focus.
The Neon Alley Brawl prompt
This is the exact prompt from the game’s package, word for word. Copy it, paste it into Manus and change any line to make the game your own.
Make a 2D side-scrolling beat 'em up: fight your way through neon alleys to the gang boss. - Gameplay: chain light and heavy attacks into combos, with jump attacks, dodge rolls and throws. Pick up props in the scene (crates, street signs) as weapons. Enemies include grunts, shield bearers and knife throwers, each needing a different approach. - Levels: 2 levels (a neon street and an underground parking garage) plus 1 boss fight; clear each wave before moving on. - Polish: hit impact (hit-stop, knockback, screen shake), combo counts and ratings, camera pacing as you advance, and character animation. It should feel like a proper indie game: a consistent, original and distinctive art style (pixel art or hand-drawn, pick one and stick with it), with care for animation, particles, screen shake and sound so hits and controls feel right, and a game-like UI; a title screen, pause, settings, results and a local best score, with a short controls tutorial on first play; English UI and text; fully playable with keyboard, mouse or gamepad on desktop, and playable in landscape on phones. All characters, art, music and text must be original. Play it all the way through yourself, fix any feel, difficulty or UI issues, then give me a playable preview.
Make your own version
- Play it. Try Neon Alley Brawl right here in the window. No downloads, no account.
- Copy the prompt. One click copies the whole prompt, with nothing cut off.
- Build it with Manus. Paste it into Manus, change what you like and build your version.
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