Showcase · action
Shadow
A side-scrolling samurai action game set in a rain-soaked neon city. Dash and slash through enemies, reflect bullets, focus time into slow motion and rewind failed encounters. Features a story prologue, vertical hideout infiltration and a boss duel.
Controls: Controls are shown inside the game. Click the game screen once to give it keyboard focus.
The Shadow prompt
This is the exact prompt from the game’s package, word for word. Copy it, paste it into Manus and change any line to make the game your own.
Make a Shadow game: carve a blood-red path through a rain-soaked neon city as a lone samurai turns every incoming bullet, blade, and failed second into part of one impossible comeback. - **Core gameplay:** Build a responsive side-scrolling action game around precise dash-and-slash combat. Chain grounded and aerial sword strikes, dash through or behind foes, parry melee attacks, and reflect bullets back toward their shooters. Give each encounter readable telegraphs, rewarding timing, and escalating enemy combinations rather than button-mashing. - **Time-bending mastery:** Add a focus-time ability that slows the action while the player aims a decisive dash, deflects a bullet, or threads through a crowded ambush. Let players rewind a failed encounter to a recent position and state, making mistakes feel dramatic and learnable while preserving the satisfying momentum of a successful run. Balance focus and rewind with clear meters, strong feedback, and meaningful limits. - **Content and structure:** Open with a compact story prologue that establishes the samurai, the neon city, and the central threat. Progress through varied rain-lashed streets, rooftops, alleys, and combat arenas, then shift into a vertical hideout infiltration with climbing, stealthy approach options, elevators, shafts, and increasingly dangerous guards. End with a memorable multi-phase boss duel that tests dashes, reflections, focus time, and rewind mastery. - **Controls and readability:** Support keyboard/mouse and gamepad with remappable actions for movement, jump, light/heavy slash, dash, parry/reflect, focus time, rewind, and pause. Keep attacks, enemy projectiles, interactables, and rewindable moments visually distinct against the dark city, with generous but skillful timing windows and quick restart flow. Make it feel like a proper indie game with a consistent, original art style suited to rain, neon reflections, expressive samurai silhouettes, and cinematic side-scrolling action. Include polished animation, impactful particles, screen shake, hit-stop, dynamic rain, and layered original sound and music; provide game-like title, pause, settings, and results UI, plus a short first-play controls tutorial. Use English UI and text, support desktop keyboard/mouse/gamepad play and landscape phone play, and create entirely original characters, art, music, and writing with no licensed IP. Self-playtest the game, fix bugs and unclear interactions, tune difficulty and controls, and only then provide a playable preview.
Make your own version
- Play it. Try Shadow right here in the window. No downloads, no account.
- Copy the prompt. One click copies the whole prompt, with nothing cut off.
- Build it with Manus. Paste it into Manus, change what you like and build your version.
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