Showcase · action · 3D
Super Dungeon
Break curfew, descend beneath Super Academy, chain heroic powers through dangerous classrooms, rescue trapped classmates, and outfight two towering bosses.
Controls: Controls are shown inside the game. Click the game screen once to give it keyboard focus.
The Super Dungeon prompt
This is the exact prompt from the game’s package, word for word. Copy it, paste it into Manus and change any line to make the game your own.
Make a side-scrolling action-platformer game: a rebellious student races beneath Super Academy after curfew, chaining spectacular heroic powers through haunted classrooms to rescue trapped classmates before two towering bosses bring the school crashing down. - **Core gameplay:** Explore a dangerous underground academy as a nimble young hero. Run, jump, wall-slide, dodge hazards, defeat monsters, and free classmates hidden behind breakable barriers or environmental puzzles. Build a combo by chaining melee strikes, ranged blasts, dashes, and a temporary defensive power without taking damage; higher combos reward faster movement and more dramatic finishing attacks. - **Heroic powers:** Give the player a small, readable set of upgradeable abilities earned during the descent: a forward burst for crossing gaps, a charged projectile for switches and enemies, a ground shockwave for crowds, and a rescue-powered shield that briefly reflects attacks. Make each power useful for both combat and traversal, with clear cooldowns, impact feedback, and opportunities to combine them creatively. - **Content and structure:** Create a compact campaign of connected classroom-themed dungeon zones, each with distinct hazards, enemy patterns, secrets, and classmates to rescue. End the campaign with two memorable multi-phase boss encounters: one dominating a vertical academy arena and another pursuing the hero through a collapsing final classroom. Include checkpoints, optional rescue routes, collectibles, combo scoring, and a results screen that tracks rescues, secrets, time, and rank. - **Controls and readability:** Support responsive keyboard movement and attacks, mouse aim where useful, and gamepad mappings. Show health, power cooldowns, combo meter, rescue count, and boss phases unobtrusively; telegraph hazards and boss attacks clearly, while keeping rooms easy to read during fast action. Give the game a proper indie-game feel with a consistent original art style: moody, colorful underground school fantasy with expressive original characters, plus polished animation, particles, screen shake, layered original sound effects and music, and game-like title, pause, settings, and results UI. Include a short first-play controls tutorial, English UI and text, keyboard/mouse/gamepad desktop support, and landscape phone play. Use entirely original characters, art, music, and text; do not use licensed IP. Self-playtest the game, fix broken progression, unfair collisions, soft locks, unclear objectives, and control issues, then provide a playable preview.
Make your own version
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