Showcase · arcade
Space Worm 2D
Grow a glossy cosmic worm by devouring energy and celestial bodies, boost through a hazard-packed arena, bite smaller rivals in two, steal the bounty crown, and chase the galaxy’s longest run.
Controls: Controls are shown inside the game. Click the game screen once to give it keyboard focus.
The Space Worm 2D prompt
This is the exact prompt from the game’s package, word for word. Copy it, paste it into Manus and change any line to make the game your own.
Make a glossy 2D arcade arena game: pilot a radiant cosmic worm through a dangerous starfield, devouring energy and celestial bodies until you become the galaxy’s longest, most feared run. - **Core gameplay:** Control a continuously moving worm that grows segment by segment by eating floating energy motes, comets, asteroids, moons, and other valuable celestial bodies. Build momentum, then boost through tight gaps and hazardous zones. Bite smaller rival worms in two to claim their dropped bounty, while avoiding your own head colliding with larger rivals, arena boundaries, mines, solar flares, black-hole eddies, and other clearly telegraphed hazards. - **Arena and challenge:** Create a compact, replayable cosmic arena with looping or bounded movement, readable lanes, escalating hazard patterns, collectible risk-reward routes, and occasional bounty-crown events. The crown should visibly mark the current top scorer; stealing it from a rival should create a dramatic, high-value chase. Balance growth, speed, and danger so aggressive play is rewarding but never confusing. - **Run structure:** Make each attempt a score-chasing run with a clear longest-run objective, rising intensity, satisfying milestone callouts, and an end-of-run summary showing length, mass, bounty captures, crown time, hazards survived, and best score. Include instant restart and a simple high-score panel. - **Controls:** Support keyboard, mouse, and gamepad on desktop, plus touch-friendly landscape phone controls. Provide responsive steering, a dedicated boost input with a visible energy meter, and optional accessible control remapping. - **Presentation:** Use an original, colorful cosmic palette with a luminous segmented worm, strong scale cues, high-contrast hazards, layered nebula depth, and readable pickups. Make growth, bites, crown transfers, near misses, and boosts feel impactful without obscuring play. Give it a proper indie-game feel with a consistent original art style appropriate to a playful cosmic arcade game, expressive animation, polished particles, screen shake, and original sound effects and music. Include game-like title, pause, settings, results, and restart UI; a short first-play controls tutorial; English UI and text; keyboard/mouse/gamepad desktop support; and landscape phone play. Use entirely original characters, art, music, and text with no licensed IP. Self-playtest the complete loop, fix bugs and unclear feedback, tune difficulty and controls, and only then provide a playable preview.
Make your own version
- Play it. Try Space Worm 2D right here in the window. No downloads, no account.
- Copy the prompt. One click copies the whole prompt, with nothing cut off.
- Build it with Manus. Paste it into Manus, change what you like and build your version.
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