Superhero High School (RTS) cover art

Starter kit · strategy starter

Superhero High School (RTS)

Command a squad of super-powered students through an eight-wave campus siege. Rescue classmates, capture rooms, outsmart flanking invader squads, and unleash each hero’s power before the Mecha-Mascot crushes school spirit.

Controls: Controls are shown inside the game. Click the game screen once to give it keyboard focus.

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The Superhero High School (RTS) prompt

This is the exact prompt from the game’s package, word for word. Copy it, paste it into Manus and change any line to make the game your own.

Make a tactical superhero campus-defense game: lead a squad of super-powered students through a chaotic eight-wave siege where every rescued classmate, captured room, and perfectly timed ability can keep the school standing before the Mecha-Mascot crushes school spirit.

- **Core gameplay:** Command a small, distinct hero squad in fast real-time missions across a readable high-school campus. Move heroes between classrooms, labs, gyms, rooftops, and courtyards; rescue trapped classmates to earn support and bonuses; capture rooms to establish safe zones and strategic control; and defeat escalating invader squads that probe defenses, split up, and flank from alternate entrances. Make positioning, target priority, room control, and power timing matter more than button mashing.
- **Hero powers and waves:** Give each student an original power with a clear battlefield role—such as shielding allies, stunning groups, dashing across gaps, healing, manipulating terrain, or redirecting attacks—with cooldowns and readable telegraphs. Structure the siege into eight increasingly dangerous waves, including surprise breaches, multi-route assaults, rescue emergencies, and a climactic Mecha-Mascot encounter that tests everything learned.
- **Content and structure:** Provide a compact campaign flow with a title screen, briefing, wave-by-wave objectives, optional rescue goals, room-capture progress, rewards, and a results screen. Let rescued classmates unlock small tactical boosts or story snippets while keeping the focus on the siege. Include clear win, defeat, restart, and continue states.
- **Controls and readability:** Support direct keyboard/mouse squad commands—click-to-move, hero selection, ability hotkeys, regroup, and pause orders—with intuitive gamepad equivalents. Use compact contextual prompts, enemy approach indicators, minimap or directional warnings, health/status bars, cooldown icons, and unmistakable room-control states so the action remains legible.

Give it a proper indie-game feel with a consistent original art style appropriate to a lively but endangered superhero high school, plus expressive animation, punchy particles, satisfying screen shake, and reactive sound design. Include game-like title, pause, settings, objective, and results UI; a short first-play controls tutorial; English UI and text; keyboard, mouse, and gamepad desktop support; and landscape phone play. Use entirely original characters, art, music, and text—no licensed IP. Self-playtest the game, fix broken progression, unclear controls, soft-locks, and major balance issues, then provide a playable preview.

Make your own version

  1. Play it. Try Superhero High School (RTS) right here in the window. No downloads, no account.
  2. Copy the prompt. One click copies the whole prompt, with nothing cut off.
  3. Build it with Manus. Paste it into Manus, change what you like and build your version.

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